jiloupdates.blogg.se

Caves of qud mumble mouth
Caves of qud mumble mouth




caves of qud mumble mouth caves of qud mumble mouth

Each tile needs to be successfully escaped, meaning large pools can take a long time to wade through. Cells containing asphalt, h o n e y, m o l t e n w a x or s a p can cause entities to become stuck for a maximum of 12 turns, requiring a variable saving throw to escape. Failing this roll will cause them to slip, uncontrollably sliding them a few tiles slipping through a pool and failing the roll again will cause them to continue sliding. Puddles (1,000 Drams or less) of g e l, o i l, or s l i m e requires passing a 10 + ( drams of Oil ) × 5 roll. Though a not listed as a number value, liquids can also force a roll to prevent a negative outcome: The typical weight is 0.25lb per Dram, making the first three Drams weightless. Some liquids first vaporize into Gases, such as w a t e r into scalding steam. Vaporizing temperature, the heat at which it dissipates.Flaming temperature, the heat at which it bursts into flame and starts burning anything in contact.Freezing liquids can make them safer to traverse. Freezing temperature, the heat at which it turns solid.Unless constant temperature effects are being applied the liquid will return towards this temperature each turn. Base temperature, the heat it is at when resting.Higher values means more runny: h o n e y is 10, while o i l is 40. Fluidity, how easily pools of it will run into adjacent cells.Evaporativity, how easily the liquid evaporates (i.e.Cleaning factor, how well it removes other fluids from the target.All liquids come with certain unique attributes that effect how it interacts with the world and vice versa:






Caves of qud mumble mouth